Depth & motion mesh
Six new effects that emit per-cell dx/dy/dz
the GL pipeline applies as a real perspective transform:
fly-through (luma → depth, animate
cameraZ to fly into the picture),
wave-blanket (radial ripple from a focal
point), blanket-shake (1-D travelling
wavefront at a chosen angle), jelly-mesh
(tap-driven damped oscillator),
cloth-drag (drag-point pull with gravity
sag), char-arrival (cells fly in from /
out to scattered 3-D space, driven by segment
progress). They compose by summing offsets, so stack
two and the wobble is additive.