Effect catalogue

227 effects. 132 presets. 12 mask kinds.

Organised by what they actually do to a frame — and to the person watching it. Each card is a doorway into a deep dive: what mood it carries, what it pairs with, the exact parameters, and a Cinerune project to open in the IDE and start breaking.

Effects by theme

14 themed groups covering 227 effects total. Each one carries a distinct emotional register — pick the feeling, then pick the variation.

Depth & motion mesh

The frame stops being a flat surface. Cells get their own dx/dy/dz, the image breathes like cloth in wind. For dream sequences, music-video flythroughs, anything that should feel like the screen is no longer behaving like a screen.

→ 6 effects · explore the group

Glitch & analog noise

The aesthetic of stuff that almost worked. VHS dropouts, CRT bleed, scanlines that won’t hold steady. Use when the look has to feel found rather than authored — recovered footage, dying broadcast, a system about to crash.

→ 18 effects · incl. signal-collapse deep dive

Text effects

16 per-letter animations. Type that scrambles, typewriters in, glows neon, holograms, marches as a marquee. For title cards, kinetic lyrics, on-screen UI that needs to feel alive instead of pasted on.

→ 16 effects · explore the group

Terminal & code

Hacker green, Matrix rain, sci-fi diegetic UI. Sixteen variations of falling code and decoding glyphs. Reach for this any time something on screen is supposed to look like it’s being computed in real time — even if it isn’t.

→ 16 effects · explore the group

Colour & mood

Pick the colour the frame remembers. Amber CRT, Game Boy green, Bloomberg-terminal yellow, blueprint cyan. Duotone and tritone palettes turn realism into graphic design with one parameter. Good for noir, poster art, branded looks, anything that needs to feel chosen.

→ 17 effects · explore the group

Distortion

The frame as something physical you can squeeze, ripple, melt, twist. From a light heat-haze on a desert horizon to full kaleidoscope and tunnel pulls. For visualisers, hallucination scenes, “something is in the water” setups.

→ 16 effects · explore the group

Trails & persistence

The screen has a memory. Phosphor burn-in, motion trails, char-lag, OLED smear. For long-exposure looks, ghost-of-a-movement reads, anything where the past needs to stay partly visible inside the present frame.

→ 8 effects · explore the group

Mask layers

Gate any effect by a region. Procedural (radial, linear), image-driven, motion-driven, depth-driven, or hand-painted with onion-skin and keyframe tween. The technique that turns “effect on everything” into “effect exactly where it earns its keep”.

12 kinds — see Mask kinds section ↓

Mobile aesthetic

The look of footage that was clearly shot on a phone. OLED latency, pocket glow, notch falloff, the way a status bar scans across a deep dark frame. For vertical content, “found phone” sequences, anything that should read as now instead of cinema.

→ 19 effects · explore the group

Portrait / depth

Effects that know there’s a person in the frame. Rim light on the silhouette, shadow cast behind, refraction glass over the background. MediaPipe segments the subject; the effect respects it. For portraits, talking-head pieces, music videos with a clear protagonist.

→ 19 effects · explore the group

Occlusion + tracking

Per-cell depth awareness plus a damped-spring follower locked to a moving subject. The spotlight stays on the face even when the face moves. For interview cuts, action shots, anywhere the audience’s attention can’t be allowed to drift.

→ 6 effects · explore the group

Reveal & destruction

The layer doesn’t just appear or disappear — it burns away, electrifies, fades into sepia. For transitions with weight, climax moments, end frames that say “this is the last image you’ll see of this”.

→ 12 effects · explore the group

Signature shaders

A small pack with strong personality: caustic glass, holographic foil, liquid-crystal smear, thermal mirage. Pure-shader looks that don’t exist in any other tool. Use sparingly — these are the visual signature, not a layer of texture.

→ 13 effects · explore the group

Camera motion

The cinematic vocabulary that doesn’t need a second cut. Zoom, pan, orbit, Dutch tilt, iris-in, letterbox, shutter wipe, film burn. For pacing, emphasis, “feels-like-cinema” energy added to a project that was never shot like one.

→ 23 effects · explore the group

Preset collections

132 stacks across 5 collections — real layer recipes, not black boxes. Load a preset, see exactly what it bound, edit any of it. Designed by someone making a particular kind of look on purpose.

Classic

The foundational looks. Green phosphor monitors, amber CRT terminals, paper print, code rain, photocopy, blueprint. These are the references everyone reaches for first — and they’re the easiest place to start before pushing toward something stranger.

→ 29 presets · explore the collection

Cinema

Camera language for a frame that doesn’t have a camera. Zolly, rack-focus, split-diopter, crash-zoom, Dutch tilt, bullet-time, slit-scan, tilt-shift. The vocabulary cinematographers spent a century building, ported into a tool that’s working with characters instead of celluloid.

→ 17 presets · incl. cinema-zolly deep dive

Depth

Once the segmenter has carved the subject out of the background, depth-driven stacks let you treat them as separate worlds. Fog behind, rain behind, parallax push, foreground-fade. For portraits with space; for putting a character in weather they were never shot in.

→ 31 presets · explore the collection

Text

Title-card stacks. Chrome foil, neon sign, scramble-decode, marquee-loop. Designed to make a single line of type carry a whole shot — open with one of these and you’ve set tone before the first cut.

→ 8 presets · explore the collection

Signature

The pure-shader looks that don’t look like anything else in the tool. Caustic glass, holographic interference, liquid crystal smear, thermal refraction. Use these when you want the frame to be unmistakably Cinerune — and not pretending to be a film camera or a CRT.

→ 18 presets · explore the collection

Mask kinds

Where the effect applies, and where it doesn’t. Procedural shapes, image-driven cutouts, motion- and depth-aware regions, or just paint it in by hand. The right mask is what turns a heavy effect into a deliberate one.

radial

The theatre spotlight. Soft circle on what matters, the rest still breathing in the dark.

→ deep dive

linear

A gradient between two points. Splits a frame into two halves with a controllable seam — for diptychs, before/after reveals, “day on one side, night on the other”.

→ deep dive

luminance

The mask follows the light. Shadows get one treatment, highlights another. Classic for selective grading — push only the darks toward green, only the highlights toward warm.

→ deep dive

image

Drop in any image and use its alpha or grayscale as the mask. Hand-drawn shapes, logos, lettering — anything you can paint in another tool becomes a region in Cinerune.

→ deep dive

alpha

Re-use a render layer’s own silhouette. Useful for “only inside the subject” effects without rebuilding the cutout from scratch.

→ deep dive

edges

Sobel edge map. Gates effects to high-frequency regions — chromatic aberration along contours only, glow on rim lighting, “outline ink” overlays.

→ deep dive

motion

Frame-difference. Only what’s moving gets the effect. For motion-trails locked to the moving subject, smear that respects stillness.

→ deep dive

depth-bands

Slice depth into near / mid / far. Each band gets its own effect dose — the look of atmospheric perspective without renderer support.

→ deep dive

confidence

From the segmenter’s confidence channel. Safe-zone where the AI is sure; soft falloff where it isn’t. Prevents ugly edge-flicker on the silhouette.

→ deep dive

tracked

Damped-spring follower locked to a tracking point. Spotlight that chases a face across the frame without ever cutting away.

→ deep dive

paint

Hand-painted per keyframe with onion-skin and tween. When you want a mask shaped exactly like that one specific gesture — or when an algorithm just won’t find what your eye does.

→ deep dive

script

A JS evaluator that returns mask values per frame. player.getMaskLayer(name).setEvaluator(...) — for procedural choreography, audio-reactive shapes, anything that has to follow logic instead of geometry.

→ deep dive