Signature shaders

For the frame that is unmistakably Cinerune — not pretending to be a film camera, not cosplaying a CRT, just a thing that could only have been made here. Use them sparingly: these are the signature.

What this group is for

Every other group borrows a memory — film, glass, a broadcast tube. These don’t. They are pure shader looks with no real-world ancestor, the moment a viewer stops asking what it reminds them of.

They are loud on purpose, so spend them like a punctuation mark. One signature shader on the right frame is a fingerprint; three at once is noise.

The effects

Written up in full: caustic-glass — sample frame, parameter table and a downloadable project.

How to reach for it

Add these from the effects rail on the segment that needs to be the one people remember. All of them are maskable, so a signature look can be kept to a single object — the foil only on the title, the fracture only on the face — which is usually the most disciplined way to use them.