Portrait / depth

Portraits with real space around them — the power to put a character in weather they were never shot in, fog and distance and light arriving behind them after the fact.

What this group is for

These effects know there’s a person and there’s a background, and they treat the two differently — fog that thickens with distance, focus that races between planes, parallax that lets the foreground breathe ahead of everything behind it.

Reach here when a flat portrait needs to become a place: a subject standing in atmosphere, a far plane that shimmers or melts while the face stays present and sharp.

The effects

Written up in full: depth-fog — sample frame, parameter table and a downloadable project.

How to reach for it

These live under the Portrait / depth group in the Inspector’s effect stack, and they need a depth pass to work — run Person extraction from the Inspector or import a pre-baked depth layer first. Every effect here is fully maskable, so you can confine the atmosphere to exactly the part of the frame that should hold space.