Mobile aesthetic
Footage that reads as now instead of cinema — vertical, intimate, the texture of a “found phone” sequence shot by someone who was actually there.
What this group is for
These effects make a shot feel like it came off a phone, not a camera rig — OLED latency, panel texture, a glow from the screen itself, the awkward physical facts of a notch and a status bar.
Reach here when a scene needs to feel immediate and present-tense: a vertical clip, a recovered recording, a moment caught in someone’s hand rather than staged for the lens.
The effects
- tap-ripple — A touch-driven local impulse: an outward push that ripples from a tap point then settles. Use it to make the frame feel reactive, like a finger just landed on the glass.
- thumb-zone-dodge — The bottom-corner thumb zone gets calmer characters and softer noise, as if a hand is hovering there. Best for selfie-style and one-handed framing where the corner should feel held.
- scroll-stutter — Horizontal slices each lag by a different age, the image tearing like a social-feed scroll mid-flick. Great for doomscroll energy and feed-native cuts.
- app-switcher-echo — Previous frames offset behind the live one like cards in a multitask switcher. Use it for a transition that feels like flicking between apps.
- safe-pillars — The side vertical zones render cleaner so UI, captions and avatars stay readable. A quiet utility effect for keeping vertical framing legible.
- message-pulse — A soft notification-style pulse confined to the bottom third, like an alert just slid in. Best for punctuating a beat without touching the main subject.
- oled-latency — A short directional response-time smear on bright cells — modern phone lag, not retro CRT. Use it for subtle screen-realism on dark, moving footage.
- screen-door — A soft hint of subpixel and panel texture without a literal pixel grid. Adds the feeling of looking at a display rather than through a window.
- ambient-black — OLED presentation: deep blacks, a lifted centre and edges that fade out. The default mood-setter for the whole group.
- swipe-split — A card-swipe of the entire canvas: a step-like translate with overshoot before it settles. Use it as a hard, gestural scene change.
- reel-snap — A punch-zoom and pan accent: an instant kick, a hold, then a settle. Best for emphasising a single sharp beat, reel-style.
- gyro-drift — A subtle orbit and skew drift, as if the screen is reacting to the phone being tilted in a hand. Adds living, hand-held instability to a static frame.
- pocket-glow — A warm or cool corner glow, like a screen lit in the dark. Use it for night scenes where the device itself should be the light source.
- portrait-keystone — A pseudo-3D tilt biased for vertical frames: the top pushed further, the bottom pulled closer. Great for adding depth to portrait compositions.
- glass-fingerprint — Subtle oily arc smudges, like fingerprints caught on the glass. Best for grounding a clip in something physically handled.
- glass-sweep — A long diagonal reflection band sliding across the screen. Use it for the moment a light source passes over a phone face.
- notch-falloff — An asymmetric top hotspot or shadow, like a physical notch or cutout interrupting the panel. Adds hardware honesty to the top of the frame.
- status-bar-scan — A thin HUD scan-line living in the top of the frame. Best for hinting at a recording overlay without a literal UI.
- portrait-depth — Fake depth for vertical video: multiple bands shift with a parallax multiplier. Use it to add layered space to a flat phone shot.
How to reach for it
You’ll find these under the Mobile aesthetic group in the Inspector’s effect stack; stack a few to build a convincing phone look. Each one is fully maskable, so you can confine the glow, smudge or scan to exactly the region of the frame that should feel like a screen.