Trails & persistence
The past refuses to leave the frame — every movement drags a long-exposure ghost of where it just was, the present still wearing the shape of a second ago.
What this group is for
These effects give the screen a memory. Instead of each frame arriving clean, the image holds onto what came before — a hand moves and leaves a smear, a bright edge scorches itself in, motion drips down the glass like it’s tired of letting go.
Reach here when stillness feels too sterile and you want the footage to feel haunted by its own motion — a dim room, an old monitor, a body that was here a moment ago and almost still is.
The effects
Written up in full: phosphor — sample frame, parameter table and a downloadable project.
- phosphor — A CRT afterglow where bright cells bleed a decaying tail behind them;
depthsets how long the trail runs anddecayhow fast it dims. Best for tired-monitor scenes and motion that should feel electrically alive. - echo-trail — A ghost trail that keeps the strongest prior ghost per cell, so the path of a movement stays carved in rather than blurred;
lengthis the trail in frames,decaythe falloff. Use it when you want a clean, deliberate streak of where something travelled. - char-lag — Drags a character trail behind anything moving, the glyphs themselves lagging the motion;
offsetstretches the trail,mixfades its intensity. Great for ASCII-forward looks where the type should feel sticky and reluctant. - burn-in — Peak brightness scorches itself permanently into the panel while
thresholdgates out the dim cells. The look of a screen left on too long — ideal for static logos, HUDs and rooms that have been waiting a while. - afterimage — A dreamy motion blur that averages colour across prior frames with exponential decay, softer and gentler than
phosphor. Reach for it when a moment should feel narcotic and half-remembered rather than electric. - ghost-buffer — A decaying peak imprint stained with a tint, the residue colouring as it fades while
tint R/G/Bpicks the hue. Use it to leave coloured spectres hanging in the air long after a subject has passed. - motion-trail — An even linear-fade trail that blends every history frame with equal weight, running longer and steadier than
echo-trail. Best when you want a smooth, uniform smear with no falloff drama. - oled-smear — A directional response-time trail where bright cells leak toward a chosen direction using prior frames. The modern-panel cousin of the retro options — subtle lag for phone-screen and dark-room footage.
How to reach for it
Find these under the Trails & persistence group in the effect stack of the Inspector; drop one onto a layer and it works on whatever feeds it. Every effect here is fully maskable, so you can keep the persistence to a single moving subject and leave the rest of the frame clean.