Cinema
A century of cinematography — the dolly, the long lens, the held breath before the push — ported into a tool that works in characters instead of celluloid.
What this collection is for
Directors spent a hundred years learning what a moving lens does to a watching eye: the dread of a dolly zoom, the intimacy of a rack focus, the violence of a crash in. This collection takes that grammar and speaks it without a camera in the room — the optics simulated, the intent intact.
Use it when a still subject needs to feel directed. Many of these looks read depth as part of the move, so they want a depth pass first: run Person extraction or import a depth layer before you load cinema-zolly and its relatives, and the geometry will have something real to bend.
What a preset actually is
A preset is a layered recipe, not a black box. Load one and you see exactly what it bound — every effect, its intensity, its target — and you can edit any of it. These were designed by someone making a particular kind of look on purpose.
The presets
- cinema-zolly — the Vertigo shot: the world stretching away while the subject holds, pure unease.
- cinema-reverse-zolly — the same trick run backward, the room collapsing inward toward the face.
- cinema-snorricam — the body locked to frame while the world reels around it, motion without escape.
- cinema-fight-club-lock — subject nailed dead center, everything else allowed to come apart.
- cinema-rack-focus — attention thrown from one plane to another, a decision made with the lens.
- cinema-split-diopter — near and far both razor sharp at once, two truths in one frame.
- cinema-crash-zoom — the sudden, ugly, exhilarating shove straight into the subject.
- cinema-dutch-tilt — the horizon knocked off true, the floor of the scene quietly wrong.
- cinema-iris-in-out — the silent-era circle closing on a face, a chapter ending.
- cinema-bullet-time — the camera orbiting a moment that has stopped breathing.
- cinema-slit-scan — time smeared across the frame, the stargate corridor of light.
- cinema-tilt-shift — the world miniaturized, a real scene shrunk to a tabletop diorama.
- cinema-matrix-zolly — the dread-push fused with falling code, two icons in one move.
- cinema-lock-on-reveal — the lens finding and committing to the subject as the frame opens up.
- cinema-premium-glass-drift — a slow, expensive glide across polished surfaces, money in the motion.
- cinema-breathing-zolly — the dolly zoom inhaling and exhaling, a held tension that won't resolve.
- cinema-hallucination-zolly — the push gone feverish, geometry no longer obeying the room.
How to load one
Presets load from the Presets panel in the editor — loading one drops its full layer stack onto the timeline ready to edit; for the depth-driven moves, prepare a depth pass first so the geometry has real space to work in.