twirl
For the moment the floor gives way. The dream sequence that won’t hold still. The frame caught in the drain as the scene goes under.
demo.cinerune — twirl applied to Cinerune’s code-assembly plate.
What it’s for
The vertigo shot. A vortex set down on the image that spins the
pixels hardest at its centre and lets the rotation bleed out
into stillness at the edges. twirl isn’t a
whole-frame spin — it’s a localised pull, the way water
drags toward a drain or a hypnotist’s spiral folds the
eye inward. Crank angle past 360 and the centre
wraps over itself into a sugar-twist of smeared light.
This is the language of dissolves and descents — going under
anaesthetic, falling asleep mid-sentence, the transition from
the real scene into the memory of it. Reach for this when: you
need a cut to feel like a collapse rather than an edit. A short
burst at high angle over a few frames reads as a
dimensional rip; a slow creep with a wide radius
and gentle falloff is the whole world quietly
starting to tilt.
Hitchcock built a whole grammar of unease out of one spiral.
Move focusX and focusY off-centre and
the vortex sits behind a character’s eye instead of the
middle of the frame — the distortion becomes theirs, not the
camera’s.
Where it lives in the app
Effects tray, group Distortion. Add it to any layer; it warps the cells beneath it in place. Gate it with a mask layer when you want the swirl confined to one region and the rest of the frame to stay rigid.
Parameters
| Key | Range | Default | Effect |
|---|---|---|---|
angle | -540–540° | 180 | Maximum rotation at the centre |
radius | 0.1–1.5 | 0.7 | Reach of the vortex |
falloff | 0.5–4 | 1.5 | How fast the swirl fades outward |
focusX | 0–100% | 50 | Vortex centre X |
focusY | 0–100% | 50 | Vortex centre Y |
Pairs well with
- camera-zoom — push in while the swirl tightens and the shot stops being a spin and becomes a fall. Pure descent.
- phosphor — the smear of the rotation leaves an afterglow behind it, so the vortex trails light like a long-exposure of a fairground ride.
- palette quantize (Game Boy) — flatten the warped image to four sickly greens and the dream sequence reads as something half-remembered, low-fidelity, wrong.
- radial mask — keep the dead centre sharp and let only the ring around it twist. A clear thought surrounded by a mind coming apart.
Demo project
The downloadable demo.cinerune
is this single effect applied to Cinerune’s bundled
code-assembly plate — an amber procedural portrait — so the
vortex has real structure to bend. Drop it into the editor
(File → Open from disk…) to tweak parameters live. The
frame shown above is exported from the same project.