halftone-impact-field

A dirty black-and-white halftone poster being warped by a radial impact, scratched apart, and re-scanned through unstable analog print noise.

What it’s for

halftone-impact-field takes any source, crushes it to a harsh black/white luminance field, then rebuilds it out of warped halftone dots — bright areas become dense white ink, shadows stay black. The dot screen is then bent by a central radial impact (or sucked into a vortex), and finally contaminated with grunge: erased patches, dust, drifting scratches and dragged ink smears. Photocopied punk poster, damaged newspaper halftone, screen-printed ink on black paper — printed, not procedural.

Reach for it when a shot needs to feel like a screen-printed blast poster or a Xerox that has been run too many times: a title card detonating outward from a dot core, a face dissolving into newsprint, a logo shockwaved into arced dot rows. It operates purely on luminance, so it works on any source — video, AI images, text, particles. The master strength dials it from a faint print screen to a full monochrome optical blast.

What it does to a frame

Where it lives in the app

Canvas effect tray, group Signature shaders. A GL post-process overlay — it runs after the ASCII pipeline on the rendered canvas, so it composites over any layer stack and the dots distort the glyph output directly. It reads strongest on content with clear bright structure against dark areas, because the dot reconstruction needs tonal range. Gate it with a mask layer so only the diegetic screen, subject or title becomes a print blast while the rest of the frame stays intact.

Parameters

KeyRangeDefaultEffect
strength0–10.85Master gate — crossfade from untouched source to full halftone blast
dotScale2–64 px7Halftone dot pitch in screen pixels
dotRoundness0–10.85Square ↔ circular dot shape
dotSoftness0–0.50.06Dot edge anti-aliasing width
dotDensity0–10.55Coverage response curve — sparse ↔ clumped
threshold0–10.5Black/white split point of the ink field
contrast0–10.7Crush hardness toward pure binary
focusX0–100 %50Impact / vortex center X
focusY0–100 %50Impact / vortex center Y
impactStrength0–21Radial blast + bloom-core intensity
radialCompression0–41.4How hard dot spacing compresses near the core
swirlStrength-6–60Vortex angular twist (signed)
swirlRadius0.05–10.4Vortex falloff radius
grungeAmount0–10.75Erased-patch + dust ink-damage amount
scratchAmount0–10.6Drifting scratch-streak density
smearAmount0–10Directional ink-smear drag (diagonal mode)
inkBleed0–10.3Soft wet-ink halo around dots
flickerSpeed0–82Quantised re-scan flicker rate (0 freezes)
monochromeBias0–11Push toward pure binary B/W vs rough gray
smearAngleDeg0–36045Direction of the ink smear
mode0–31 (Radial explosion)Print · Radial explosion · Vortex swirl · Diagonal smear

Pairs well with